Post by Jam on Jul 9, 2009 15:39:53 GMT -5
I have yet another course hope you like it.
Tripping Hazard:A bridge of planks that are stable to walk across but some aren't and open in the middle. Done above water.
Treadmill Jump: 5 small treadmills set out above a pit of mud with gaps in between which the contestants need to cross.
Big Balls(with motivator)
Spinning Bars: 10 monkey bars set up in a row that rotate.
The Crushers: Platform that the contestants must walk across that have crushers on each side.
WIPEOUT: Floats that spell out wipeout that they must run across.
The Big Swing:A giant swinging platform that the contestants must cross.
[glow=red,2,300]The Spinning Circle[/glow]
Huge circle the contestants are on it spins quickly and the idea is to stay n as long as you can or go through the hole in the middle of the circle. First six through or last six on are through. All six come back on for bonus round where longest to stay on wins $1000.
Long Treadmill with crushers on all contestants start at the same time and there are 4 rounds.
[glow=red,2,300]The Wipeout Zone[/glow]
Sledge Surf: Go down a ramp on surfboard the leap into water.
Star Jump: Star trampolines they need to cross.
The Slope: A slope they must go up with parts of the ramp that pop up.
Trapeze: Jump on trapeze the off other side.
Launch Triangles: Rotating triangles with trampolines on each side.
The Wheel:A wheel with a small hole which they jump in then fall out underneath on a platform.
The Bar: A metal bar covered in grease they must get across to the finish.
Hope you like my ideas.
Post by Alexander on Jul 10, 2009 11:21:38 GMT -5
I'll try one. Also, click on the blue words to see drawings of the obstacles.
Ramp is the same.The Sweeping Stairs
A staircase larger than the slippery stairs. Instead of being slippery, if you're not fast enough, the stairs will collapse.Pushy Blocks
Instead of the sucker punch, these are the Pushy Blocks. You will still have to walk across the beam, but be fast because as you cross it, there will be 5 blocks pushing out instead of punching. If you get hit by one, you will fall off the beam no matter what.
The ramp up to this new obstacle will have a treadmill on it. When you get to the top, you will find the hard balls. The good thing about this is that it might be easier to get onto these, because they're not bouncy and hollow like the normal big balls. The bad thing is that these balls will, of course, be slippery. The Turning Tunnels
Remember those little rotating metal tunnels at the fair? Well, they're now on Wipeout! Try to keep your balance, AND try and jump to the next one! Cross 3 of these to land on a large sweeper pedestal. When you land on it, the clock will stop. If you fall, it's a long swim to a red floating block in the water.The Sprinkler Sweeper
The sweeper may appear normal during the first round, but you just wait. On the second round, water will squirt out from the sweeper as a player is jumping. But, it's not just water, it's BLISTERING COLD! Okay, just cold. But, later, water will fall from a beam above the sweeper too! The winner gets a thousand dollar bonus like the show.Dizzy Dizzy Dummy
Players will be spun around till they're, well, dizzy. Then they have to run onto the spinner, and go through the curtains. Then, it's on to the turntables. Players will have to jump across 3 turntables, and land on the platform on the end to move on. Then, it's the maze
. Players have to go through a large platform with a maze, but have to watch out for holes on the platform, and the maze will be spinning. There is only one exit. Players cannot get to the platform from jumping out of the "start" path. They have to make it all the way through the maze and jump out from the exit.
Wipeout ZoneHuman Pinball Launch
Players have to slide down this slide bare back, but have to navigate the "pins" along the way to go further. If they hit a pin, they will slow down and won't be launched far.The Tube
Players have to climb up and down in a tube in a "zigzag" like way. Players will have to jump and climb to the top, then slide down, but watch out for holes at the bottom. At the end, players can jump out onto a platform and approach the Pedestals.Pedestals
Players will have to jump across pedestals to the next platform. However, the pedestals will be moving up and down(not manually). If a player falls off they have to go back to the start of the pedestals. When they land at the platform, they can go on to the Slide Maze.Slide Maze
This is probably the hardest obstacle yet. Players will climb a ladder, and will go down a slide with many different "forks" where they have to go one way or another. Players will have to hit a button, and hear a series of beeps. A high beep means left, and a low beep means right. Players have to memorize the beeps, and go the correct way down the slide. Only one way leads to a platform which is, obviously the finish. When players stand up on the platform, they are finished. If they go the wrong way, they will slide into the water, and will have to swim back and listen to the beeps again, and try to slide correctly. After this is failed twice, the player can choose to add 1 minute to their time as they go to the finish platform.
Also, I have a variation to the sucker punch: The Headbutt.
Instead of boxing gloves, there will be heads butting out at you.
Post by Jam on Jul 12, 2009 9:17:48 GMT -5
Now instead of the motivator it's the [glow=red,2,300]muddy door[/glow]If contestants wait too long then a load of mud will fall on them and then a trapdoor opens beneathe them and they through into the water.
Post by Alexander on Jul 23, 2009 21:25:16 GMT -5
The ramp is covered in water. Players slide down the ramp.
This obstacle is all about timing. A heavy ball will be rolling across planks and the player on the opposite side has to keep up with the ball so they can balance out the see-saws and cross them. If not, they go down into the mud.
Lips replace the gloves, and the ledge is wider since the rocks are gone.
With the Wrecking Ball Motivator. This is a double whammy for the players. The wrecking ball will trash talk the players and even knock them off the platform if they take too long!
Swingset Pole Vault
Players must use a pole to get to the swing and jump to the finish spot.
King Of The Mountain
The 12 players start at the top of the King of The Mountain, and each player has a different number. The pedestals are numbered, too. The players must exit the KOTM and try to jump to the pedestal which matches their number. There's a mini motivator on each pedestal, so if a player jumps to the wrong pedestal, they're knocked off it and have to climb back to the KOTM and try to get to the correct pedestal. First 6 people to land on their corresponding pedestal move on.
Dizzy Dummy 2.0
Players first have to go up onto the spinner and go through the wall squeeze. Then, it's on to the spinning crazy beams. Players have to get onto a beam, and walk to the next one when the ends meet. The other obstacle is the log roll. Players have to cross 3 small rolling logs to get to the ending platform.
Players have to run up the dreadmill battling water. They will also have to watch out for 100 tennis balls that will roll down the dreadmill too. If they fail this, they can also choose to take a time penalty and move on to the next obstacle.
Players have to jump across 3 turntables shaped like a bowl. When they get to the finish platform, they must stand up and the clock stops.
Post by Alexander on Jul 24, 2009 21:38:41 GMT -5
The ramp is gone! Players now must use a rope to swing to the beginning platforms, and go on to the Parallel Bars.
Players must slide across the bars using their arms while getting drenched with water. The bars are also slippery. If they fall, down they go in to the mud.
Players have to try and be fast, because as they cross this narrow beam, the rocks will start to fall off.
Big Balls + Motivator
Players must jump off a trampoline to the slippery swing and try to land on the finish spot.
Players are standing on trapdoors with big lights above them which all start as red, which will only open when they are not supposed to be on them. The sweeper arm is flat, and players have to jump onto it. However, the sweeper will be faster than normal. If a player jumps over the sweeper and not on it, the trapdoor will open, dropping the player into the water and making them climb back up. When players are on the arm, they must walk down it and wait two full rotations of the sweeper to jump back to their original trapdoor. When they get back to the door, the red light turns green, indicating that the player is moving on.
Players have to slide down the slick slide and pass Branch In The Face. Then, it's on to the cheesy blocks with springs on the bottom. Players have to bounce across them, and go to the spinner. The pedestals are replaced with a trampoline. The spinner has a dip at the top, and the first player to get into the dip wins. Then, it's on to the slippery wall, with the Chompers. Players have to jump through mouths that will be chomping and chewing. After each chomper, there is a platform that the players can land on to jump through the next one. These teeth are very sensitive; if a player gets eaten by a chomper, the mouth will sense it and make the next platform drop, sounding an alarm and making the player start all over again. If it's the last chomper, the alarm sounds, and even if the player lands on the floating platforms, they still have to start again.
Gears Of Doom
Same, although these gears are covered with foam.
Instead of running away from the sweeper arms, you have to duck under them now. They will be a bit higher so you can duck.
Instead of water, these pistons will be shooting out mud.
Cookie Cutter Turntables
Players must cross these turntables with cookie cutters on them. The player must land on the turntable, and walk through the cookie cutter to go to the next one.
Players are on a platform like in the Cookie Cutter in Episode 9 except it doesn't move in a circular motion(it moves straight) and doesn't go as fast. Players first have to jump over the mini sweeper arms that will squirt you with water, and duck under the buffers. Get hit by one and you will be knocked into the water. After 2 sets of these, players have to go through the curtain and jump onto the finish spot. Players must jump here, or they'll be knocked into the water because the platform will keep moving under the finish spot.
Post by Alexander on Jul 26, 2009 20:31:36 GMT -5
Wipeout Course #4
Players have to walk across a rope above the mud while holding onto a zipline above. If they lose their footing but still hold onto the zipline, they must try and step on it again.
Players must try and get over the Hurtles which are covered in grease, making it easier to fall off.
Fender Bender Swingset
Players must cross 3 spinning boat fenders, then jump to the platform. Then they must leap to the swingset and to the finish spot.
Players have to jump over the sweeper. After a few rotations, spikes will start to come out of the sweeper, and the arm will start spinning. Last one standing gets a $1000 bonus.
Players have to go down the Slick Slide, and then the Branch In The Face, which will now be hitting the contestants automatically. Then, it's on to the wedges. Players have to run across a row of triangular blocks, which will slowly collapse between two platforms, hence the name of the obstacle, the Wedges. Then, at the spinner, players have to walk across the pedestals, and on to the top of the spinner. Then, it's the disappearing stairs. Players have to walk up a staircase, but they'll be slowly moving into the wall. Players have to get to the top and walk down the ramp to the spinner before the stairs move in, dropping the player.
Players have to hang on to and climb up a roller conveyor and watch out for a 1000 gallon tidal wave.
At the top beam, there will be a sweeper arm above it pouring water down, reducing visibility and making it harder to jump to the next platform.
Players have to jump across a turntable, and go through the keyhole. Then they jump to the platform and face the next obstacle.
Players have to jump onto the first stair, which will be moving in a circular motion. There are two stairs on the next level, which are moving in the opposite direction. Players have to jump to that stair when it meets the stair they're on. When they get to the next one, they have to wait until it meets the next one and jump to there. Players have to jump up 5 levels, and then jump to the finish platform in the center.
Post by Jam on Aug 12, 2009 14:12:43 GMT -5
HI Above WaterAbove Mud
[glow=yellow,2,300]Qualifier[/glow]Spinning Platforms: After going down the ramp contestants go across 4 spinning platforms.Mini Dreadmils: 8 mini treadmills sideways going in opposite directions.Wall Push: A long wall with individual sections that push out while you go across.The Big Balls: The balls are the same but the motivator is different. There is the regular motivator and a button if they wait too long then the motivator hits them as usual but if the press the button it activates the muddy door. If they make it across then they are faced with another motivator swinging to wards them like the other one.Stepping Stones: 10 Small platforms above the water which get smaller as you go along.The Rotating Beams: 2 sets of 3 rotating beams the first 3 sideways and the second 3 straight the all rotate as well.Spinning Bowls: 3 bowls that spin fast each with a hole in the middle the contestants must cross them to get to the finish.
[glow=green,2,300]The Tipping Table:[/glow] A giant table that moves to everyones weight there is also a sweeper. The sweeper arm moves around as it would normally the whole time. If a player gets hit by the arm it does not mean they are out they are only out if they fall into the water. Above the table are 24 boxes 12 contain water 12 mud. At any time player can go to the middle they will find 24 buttons each will open one of the boxes but in the middle the sweeper arm comes around faster so they need to jump more the last 8 standing will go on to the next round. The last one standing gets $1000 bonus.
[glow=beige,2,300]Quiz Round:[/glow] The Contestants have been randomly divided up into 4 teams of 2. The teams will get asked 9 questions altogether if a team buzzes and gets it wrong a load of mud will fall on them. After being asked these questions the 3 top scoring teams will go on to the next game. If it is a tie then those teams will go into sudden death. The team that is left will then split up and go head to head. The loser will be covered in mud and dumped onto a treadmill and driven sped into a pool of water. Jill will host this game.
[glow=teal,2,300]Ladder Madness:[/glow] The contestants each have to climb a thin, tall and flimsy ladder while being squirted with water. Once at the top they press a button which opens up 1 of 6 containers above each of the contestants head, all the containers have mud in which falls onto the contestants. Once 6 contestants have pressed the button at the top the 7th persons ladder will fall down with the contestant into the water below.
[glow=red,2,300]Topple Tower Dreadmill Dodgeball:[/glow] Contestants are each on top of their own topple tower which is fixed into a circular treadmill which spins around. They each have 5 dodge balls which they throw at each other. The treadmill is covered in mud and is above a pool of water. Once a contestant falls off of their topple tower they are not out it is only when the fall in the water that they are out. Last 4 standing go to the wipeout zone. The last 1 standing wins $5000 bonus.
All of the obstacles must be completed. Stunt Jump: Contestants run along a long platform and at the end is a stunt machine which you step on and it flings you into the air, then you fall into the water.The Treadmill: Contestants climb up onto a platform then go onto a treadmill sloping up wards. They need to run up the treadmill while ice-cold water is being squirted at them.Wobbly Beam: A strange shaped beam that they must walk across but parts of it move up and down.Spinner Hole: Player jump onto the spinner, which is flat, then locate the hole on it. Once they have found the hole they must drop through it while above a platform.Barrel Run: They must run up a slope with barrel rolling down it but the slope is covered in lotion. Then they do the same on the other side but this time they go downhill on a steeper slope covered in lotion still being cased by barrels. At the end is a gap which they jump across if they fall they must do it again.The Boardwalk: A long platform with 2 giant boxes above it one filled with mud the other filled with water. The contestants go across it and when the boxes are above them they open so the contents covers the contestants.Flapping Path: A long pathway divided into 10 parts that flap up and down randomly the must time the crossing.The Invisible Platforms: 3 transparent platforms that swing that they must cross but water is spraying so you cant see. Once the cross all 3 the must stand up on the finish platform to stop the clock.
Hope you like my course.
Post by Burger on Aug 13, 2009 20:39:40 GMT -5
Hey, here is my ideal course. I'll take existing courses and modify them or keep them the same.
Qualifier: Round 1
Plank in the face: The classic, step on a faulty plank, and into the mud you go.
The Big Balls + Motivator: Need I say more?
Trampoline Hurdle Squeeze: Like the trampoline hurdels, but with three pretty small hoops that the contestant must squeeze through.
Dodgeball Log: Players try to cross the spinning log with balls on it while being pelted by balls. Ballapalooza!
Boat Fenders: Too lazy to change.
Fastest 12 move on.
Pedestal Challenge: Round 2
King of the Mountain
Contestants try to climb across a spinning platform spinning around, and avoiding the two clubs. Like the original, but the contestants can throw water ballons (supplied like the dodgeballs) to get the players to fall.
First 6 on the Mountain move on.
Dizzy Dummy 2.0: Round 3
First, contestants are strapped into the Dizzy Dummy, and spun. They must race to the spinning platform, and squeeze through the keyhole. Then, they move on to the Buoy Run, with a Spinner Arm in the middle. When one contestant makes it across, the other five ge spun again, go back through the keyhole, and go to the Wall Squeeze 2.0. Like the first one, you have to squeeze through tiny holes around the flaps and avoid getting stuck (Poor "Bootylicious" Erika Reinhert, episode 10! If she didn't get stuck, she could've won!), but this time, the first wall has 3 circles (Big and medium on top left + right, small in between below), the next wall has 2 squares (across from each other), and the final wall has only 1 triangle (in the middle), so if 1 person gets stuck on the last one, the others better get them out, or else they won't get a shot to crawl through and make the last jump to the winning platform 3 feet away. After that, the last 4 go back, spin, keyhole, buoy, spin, keyhole, squeeze.
First 4 to complete win.
Wipeout Zone: Final Round
Launch Pad: Ride down in either an inflatable bed, tube, rubber Kayack, or boogie-board.
Wave: Contestants climb up the giant slope with the water rushing down at them, and must try to avoid the 1000 gallon tidal wave... of Pepsi. Then, they climb across the wall for the next part.
Crazy Sweeper: Like before, 2 crazy swweper arms chase you. However, dangling between the arms are 3 blue balls, so you have to avoid those too.
Platform Hop: Contestants hop from platform to platform. In the middle of the platform, there is a pit of balls, and water gushes down upon you constantly. Cross the 3 platforms onto the winner platform and stand in the glowing circle.
Well,I'll be happy if they ever use this!
Post by Jam on Oct 3, 2009 13:32:47 GMT -5
Qualifier (32 contestants)
Surf Leap (variations of skateboard and snowboard):Go down the ramp on a surf board then jump to grab a rope.
The Slide: A water slide with no sides and the further down you go the thinner the slide gets.
Platform Twist: Platforms suspended in the air move move from side to side.
Sucker Punch 2: Double Trouble: 2 Sucker Punch walls one on either side you must go through them and there are also trap doors to fall through.
The Big Balls (with muddy door)
Bounce 'n' Slip: A giant trampoline covered in water and soap (it's very slippy).
Bowl Slide: A water slide that leads into a giant bowl they go around the bowl twice and they have to grab onto a rope hanging down inside the bowl. If they don't grab it then they fall through a hole in the middle.
Round 2 (20 contestants)
Dreadmil of Doom: A giant treadmil that all 20 contestants are on. It speeds up gradually but dosen't go too fast. Water and mud is put on the treadmil and also there is a long sweeper arm that goes back and forwards.Last person standing wins $1000.
Round 3 (10 contestants)
Slip 'n' Splash: A giant platform that's slippy over a pool of water. Basicly it's a giant slip'n'slide, the contestants take a run up the leap on the idea is to get a close to the end as possible without falling off into the water. If a contestant falls they are out until 8 are remaining. If more than is needed fall off the fallen contestants go on again and closest to the end gets through. Person who gets the furthest wins $2000.
Round 4 (8 contestant)
Quiz Round: The Contestants have been randomly divided up into 4 teams of 2. The teams will get asked 9 questions altogether if a team buzzes and gets it wrong a load of mud will fall on them. After being asked these questions the 2 top scoring teams will go on to the next game. If it is a tie then those teams will go into sudden death. The teams that are left will then split up and go head to head. The losers will be covered in mud and dumped onto a treadmill and driven sped into a pool of water. Jill will host this game. The winning team get $1000 each.
Round 5 (6 contestants)
Dizzy Slides: Contestants spin around on the dizzy dummy then get off and run to a giant treadmil. Then they lie down face first and the treadmil sends them off. At the end of the treadmil is a water slide they get sent down the water slide and the winner is the one who ends up on the platform, only one person gets through on each round. 4 others will land in water and the other one lands in mud. Repeated until 4 are remaining.
Wipeout Zone (4 contestants)
Zip Wire Fling: A fast zip wire that suddenly stops and contestants are flung off the end.
O and X: A giant tic tac toe board that the contestants must cross but some of the squares fall when you step on them.
The Beams: 2 beams moving in opposite directions that you ust walk along then transfer to the other beam and walk along that.
Net Hang: A net above them that they grasp and cross. But 2 sweeper arm are trying to knock the contestants off.
Revenge of the Motivators: A long platform with loads of motivators on the side. The motivators try to knock the contestants off.
Boulder Dash: A platform sloping down that the contestants run down while a giant boulder chases them.
The Bridge: A long bridge that the contestants cross, but halfway along it breaks and if the contestant falls they have to go up again and swing over using ropes.
Bungee Drop: 2 long walls that are 2 meters high. They have loads of bungee cords attached to each wall they have to cross without falling as there is no floor. Then they walk onto a beam that drops if they stay on the have finished if they fall they do this obstacle again.
Post by Jam on Nov 16, 2009 16:44:20 GMT -5
I'm just full of courses! Here's another one!!!! Qualifier
The Balance Beam: Contestants go down the ramp then jump onto a zip wire. They must let go when they are over the balance beam and drop onto it then walk to the platform.
Big Bounce: They run and jump onto a trampoline then hopefully get on top of a tower. But the tower is unstable and is likely to collapse if the contestants don't land perfectly.
Bungee Hang: It's like monkey bars but they are made from bungee.
Smile Bowl: A giant bowl filled with slime that the contestants go through.
The Big Balls
Rolling Barrel: A barrel on a downhill slope that they step on then roll down on.
Tidal Wave: Like that obstacle in the wipeout zone (I forgot it's name) but you go down it and have to try and stay on the platform at the end.
Ring Slide: A bunch of hula hoops all together (not tied) then the contestants jump through and hope they stay in while they go down a slide.
Wobbly Pillars: Pillars that they walk across but they are not stable.The Dome
A giant bubble thing that is very slippy that the contestants have to try and stay on. Water and mud is also poured on them. Last standing gets $1000Hold On
A giant bowl with 10 ropes in the middle that they must hang onto while loads of water is being thrown in. Last hanging win $2000.Quiz
The Contestants have been randomly divided up into 4 teams of 2. The teams will get asked 9 questions altogether if a team buzzes and gets it wrong a load of mud will fall on them. After being asked these questions the 2 top scoring teams will go on to the next game. If it is a tie then those teams will go into sudden death. The teams that are left will then split up and go head to head. The losers will be covered in mud and dumped onto a treadmill and driven sped into a pool of water. Jill will host this game. The winning team get $1000 each.The Tower 2
A 15 metre tall tower with lots of different obstacles in like bungee, crushers, water, mud and flaps. Once at the top they must go down agiant slide then go across some unstable balls to the other side.The Wipeout Zone
Slip Way: Contestants run and jump onto a surfboard thing then it slides along from their force. If they jump on too hard then they will slide off the end.
Tilt: A circular platform that tips to your weight.
Boulder Dash: A wavey platform that the contestants run down while being chased by lots of small boulders.
The Flap: A platform that the contestants run along but part of it flaps down every 6 seconds.
Dreadmils Wife: She's just as mean and she goes faster. Contestants run across it and then jump to the platform on the other side.
Spinner Drop: A circular platform that rotates and has 10 smaller platforms coming off of it. 9 of the platforms will drop when the contestants stand on the so the must go on the other one to get to the finish platform.
Hope you liked it!!!!!!!!!!!!
Post by Alexander on Jan 6, 2010 18:21:26 GMT -5
Now instead of the motivator it's the [glow=red,2,300]muddy door[/glow]If contestants wait too long then a load of mud will fall on them and then a trapdoor opens beneathe them and they through into the water.
...I don't get that. If they feel the mud fall on them they're gonna run. If the mud drops and the trapdoor opens at the same time, won't it hit the water, not quite the contestant? Just some constructive criticism.
Post by Jam on Jan 7, 2010 7:06:52 GMT -5
They wouldnt know what was going to happen and if they get across then there would be a trapdoor on that side for those that avoided the other one.
Post by kryptonfactor on Sept 23, 2011 13:14:58 GMT -5
Qualifier (32 to 24):
The Contestants must first slide down the ramp/water slide on a raft. The pontoons are gone and the contestant must swim the pool being pelted with dodge balls
Super Sucker Punch:
The Sucker Punch but with NO rock handles and a gap in the middle of the ledge.
Big Balls + Drop
The contestants face the big balls and if they wait too long the face the drop. A drop (well a load) of water hitting them
Tarzan IS the King
Like the block swing (but green blocks) with a green pillar in the middle
Bouncy Castle (20 to 10)
The contestants stand on an inflatable dome shape. When the horn sounds the must jump of it into a pool of water. The hipsters are spraying a hose at the contestants, Ballsy is squirting water and even Vanessa (Jill's Replacement) has some silly string. the aim is to reach land and get on an inflatable bouncy castle. The round is played twice with the first five on each time moving on
Pt 2 Coming Soon